Since we were focused on introducing Shriekers to the Tremors world, we didn’t feel we should spend time and money recreating all the things Graboids did in Tremors 1. Also, since we had had trouble getting good full scale burst-ups in T-1, (remember how slow the Graboid comes up next to Earl before the run to the cliff?) we were excited about showing our full sized 8 foot Graboids bursting out of the ground with real energy (as when one eats the oil worker in the opening, and later, when one makes a grab for Grady by the pickup). So we put our effects dollars into those moments, rather than refurbishing and using the tentacles with all their cables, which required many puppeteers.
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