Introduction
Creature special effects for films have been around almost as long as films
themselves and have evolved constantly with new technology and materials.
Believable special effects pull the audience into the story by making the
impossible seem possible in the mind of the audience. We have all become
very aware of the use of computer generated animation in recent years and
many of you may be of the opinion that much if not all of what you see on
screen today is the product of a computer workstation. That is far from the
case. Computer graphics like other forms of special effects lack a key
element which many directors require to tell their story properly, the
ability to interact on set with live actors. Most directors use computer
generated special effects for wide shots but often opt to use some type
of physical on set effects for close-up shots, shots that convey subtle
character expressions and shots which require live interaction with actors.
Stampede Entertainment's own S.S. Wilson opted for computer generated
wide shots of the Shriekers in Tremors 2: Aftershocks but used complex
cable operated puppets when filming with the actors on set. It is that
blend of different techniques that brings believability to the character.
This web site is dedicated to introducing you to the world of on-set
special effects.
The various effects techniques for creating movie monsters: cartoon (cel)
animation, dimensional (stop motion) animation, and computer animation,
all have the same drawback when the script calls for live human interaction
with the animated character: The character cannot physically be on set
during filming. The actor must "react" to nothing and it's a challenge
for both actor and director to achieve the illusion of interaction between
the two elements.
Furthermore, many directors want something on the set they can relate to,
something they can see. When director Matthew Robbins spoke with S. S.
Wilson about his work on Dragonslayer, (where the dragon was largely
created via a motion controlled miniature puppet) he explained that he
insisted on constructing a full scale dragon head and other parts to use
on the set. As much as possible, he wanted a dragon he could walk over
to and say, "No, do it this way."
So, many modern films still use some form of human-controlled creation
for close-ups or for shots requiring interaction with live characters.
ADI is a pre-eminent force in this special area.
This website takes you behind the scenes into the world of on-set
creature effects. We venture inside Amalgamated Dynamics Inc. Our
hosts are ADI founders Tom Woodruff and Alec Gillis. Together they take
you on a tour through their (until now secret) workshop and onto the sets
of some of several recent Hollywood films showing you their latest high
(and low) tech solutions to creating monsters for the movies.