Overview - The Process
The process of creating a special effects character for film starts with a
meeting with the film's director, who presents his vision of what the
character should be. Based on that information the creative team will
sketch out some basic ideas and then turn those into a small scale clay
sculpture called a maquette. Often times several maquettes are created
until the director's vision is realized.
Using the approved maquette as a reference, sculptors then create a life
size clay sculpture of the character. If the design calls for an actor to
wear the character as a costume the life size clay sculpture will be made
over a life cast of the actor. From this full size clay sculpture molds
are made and the exterior skin is cast in latex rubber, fiberglass or other
materials.
While sculptors work on the external appearance of the creature, the
mechanical design team sets about the business of building the required
internal mechanisms that allow the creature to operate. The mechanical
design team might opt for the use of traditional cable operated control
or they might choose electronically controlled servo motors or even
hydraulics for larger more powerful creatures. They may even combine
techniques to meet the needs of more complex designs.
Finally, the internal mechanisms are combined with the external skin.
The creature is then painted and taken to the filming location. After
the character gets any required last minute touch ups (just like the
actors) the puppeteers perform their character's actions on set,
interacting with the other actors as directed.