If you were able to do a modern Tremors remake with complete creative control and a modest budget, what would that look like? What would you do differently? And would you still mainly rely on practical effects for the graboids or would you use a mixture of animatronics/puppets and CGI?

As we announced at Tremors Fest Santa Fe in October 2024, we are not interested in remaking Tremors. We are in discussions about what to do with the rights to the original script, but are hope to pursue some sort of sequel, not a remake. That aside we’d always love to do effects practically as much as possible, but there will be pressure to augment with computer graphics, so that’ll be an ongoing discussion if anything happens.

If you were able to do a modern Tremors remake with complete creative control and a modest budget, what would that look like? What would you do differently? And would you still mainly rely on practical effects for the graboids or would you use a mixture of animatronics/puppets and CGI? was last modified: by

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